R.Bloom.Cross=1.5 x0, 0 = default, i like 1.5 R.BloomQuality=5 0-5, 0 = off, 5 = default R.EyeAdaptationQuality=2 0-3, 0 = off, 2 = default, 1/3 = not implemented R.DefaultFeature.AutoExposure=1 0 = off, 1 = on R.FastBlurThreshold=0 0-x>15, 7 = default, lower is faster R.DefaultFeature.MotionBlur=0 0 = off, 1 = on Higher values will hide ghosting but may lose temporal stability Lower values may not hide ghosting but will keep temporal stability R.ScreenPercentage=75 Render resolution before upsampling R.TemporalAA.Upsampling=1 0 = off, 1 = on R.TemporalAA.Algorithm=1 0 = Gen 4, 1 = Gen 5 R.TemporalAAFilterSize=1.0 0.0 = sharper/aliased, 1.0 = smooth/blurry R.PostProcessAAQuality=4 0 = off, 1-2 = FXAA, 3-6 = TAA R.DefaultFeature.AntiAliasing=2 0 = off, 1 = FXAA, 2 = TAA ĪspectRatioAxisConstraint=AspectRatio_MaintainYFOV wider FOV These are the settings I’m using (which go in Engine.ini) and they’re just a hodgepodge of different console variables I’ve gathered over the years of playing UE games no idea if these all work for TU or not. I’m by no means an expert on UE4 so any of this information my be wholly incorrect but I figured this would be a good first post because I can also get to see some input from everyone else (hopefully someone smarter than me) in regards to the effectiveness of the settings I’m using as well as some things I may have overlooked. Specifically the files located in: %LOCALAPPDATA%\Tower\Saved\Config\WindowsNoEditor\ I’ve been messing with some settings that can be added to the game’s configuration files.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |